Copyright © 2008-2011 MultiMedia Soft

Effects.NormalizationSimpleApply method

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Remarks

 

Normalizes the sound under editing to 100% (0 dB) respect to the level of its highest peak. If you need to normalize a sound respect to a specific target level, use the Effects.NormalizationAdvancedApply method.

 

A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.

 

For further details about methods related to the use of special effects refer to the EffectsMan class.

 

 

Syntax

 

[Visual Basic]

Public Function NormalizationSimpleApply (

nStartPosition as Int32,

nEndPosition as Int32

) as enumErrorCodes


 

[C#]

public enumErrorCodes NormalizationSimpleApply (

Int32 nStartPosition,

Int32 nEndPosition

);


 

[C++]

public: enumErrorCodes NormalizationSimpleApply (

Int32 nStartPosition,

Int32 nEndPosition

);


 

 

Parameter

Description

 

 

nStartPosition

Start position, expressed in milliseconds, of the affected sound range.

nEndPosition

End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.